Faculty of Applied Computer Science, University of Augsburg, DE 2008
A large sculpture is centrally placed in the lower courtyard. Its silhouette is like a huge, abstracted toy horse on wheels. Horizontal slits add strong rhythm to the sculpture, whereby the positions of the slits, overhangs, and recessed areas correspond precisely with the structure of the underlying building façade. This results in a kind of camouflage effect – the sculptures seems to take on the building’s structure. To the side, as seen from the ramp, the sculpture presents a strong and much more abstract profile, like the bit of a security key.
Trojan is a common term among computer users and refers to a piece of unwanted software that is hidden in another, seemingly useful piece of software. The sculpture will display precisely this process of camouflage, of attempting to make something invisible and similar, whereby the concrete architectonic situation provides the frame of reference. The sculpture functions on several levels and interlocks them. On the one hand, it relates concretely and formally to its visible surroundings, the specific spatial-architectonic situation; on the other, it contains a coded relationship to the content of the field of informatics. Trojan establishes an interplay between interior and exterior, form and content.